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Ayush Raj

Ayush Raj

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  • How To Fix SSL Timeout and Rate-Limit Errors in CyberPanel (acme.sh + ZeroSSL → Let’s Encrypt)

    Oct 12, 2025

    ·

    software development
    How To Fix SSL Timeout and Rate-Limit Errors in CyberPanel (acme.sh + ZeroSSL → Let’s Encrypt)
  • Gdevelop Casual Game Development Stream Part 26 [Create Password Reset Code & Plans For The Server]

    New plans and architecture for the server (basically I am removing the need to ask users for their emails and hence removing the need for sending them emails at all): 00:00 to 08:57 Password reset code generation: 09:06 to 50:08 More scripts which we still have to write: 50:19 to… Read ⇢

    Gdevelop Casual Game Development Stream Part 26 [Create Password Reset Code & Plans For The Server]
  • Gdevelop Casual Game Development Stream Part 25 [Add MySQL Scheduled Events And Heroku Cron Jobs]

    Create MySQL scheduled event: 02:44 to 15:45 (The finally created event has some problem in its logic so you should only watch this part to know how to create the event and write your own logic for whatever you want to do. Watch the final 5 minutes of the video… Read ⇢

    Gdevelop Casual Game Development Stream Part 25 [Add MySQL Scheduled Events And Heroku Cron Jobs]
  • Gdevelop Casual Game Development Stream Part 24 [Generate OTP And Send Emails]

    Fix minor bugs in the standalone build: 00:17 to 06:11 Include PHPMailer in your project and set it up to send an email: 06:59 to 40:34 Generate OTP and store it in database: 35:04 to 40:30 Provision MailGun addon on Heroku for sending emails (I was having problems with Sendgrid):… Read ⇢

    Gdevelop Casual Game Development Stream Part 24 [Generate OTP And Send Emails]
  • Gdevelop Casual Game Development Stream Part 23 [Refine Touch Controls & Add Icon And Splash Screen]

    Setting which scene to run when game starts up: 00:29 to 02:00 Adding an icon to the game: 07:34 to 24:41 Using Xnconvert to process an image so that it can be used as an icon properly: 09:25 to 23:42 Adding a splash screen: 24:42 to 34:30 Getting CC0 fonts… Read ⇢

    Gdevelop Casual Game Development Stream Part 23 [Refine Touch Controls & Add Icon And Splash Screen]
  • Gdevelop Casual Game Development Stream Part 18 [Testing The Game & Intro To Client/Server Concepts]

    Testing the game: 16:02 to 40:02 Some basic client/server and networking concepts: 40:57 to 49:17 Creating a web app on Heroku: 49:18 to [End of Video] Get the Ninja Girl Sprite from Gameart2d: https://www.gameart2d.com/ninja-girl—free-sprites.html The background art is from Craftpix. Get it for free from here: https://craftpix.net/freebies/free-pixel-art-street-2d-backgrounds/ Rest of the… Read ⇢

    Gdevelop Casual Game Development Stream Part 18 [Testing The Game & Intro To Client/Server Concepts]
  • Gdevelop Casual Game Development Stream Part 17 [Making A Save And Load System]

    Write a save and load system: 22:08 to 53:20 Testing the save and load system: 53:22 to [End of Video] (You can watch it at 2x speed to save time) Get the Ninja Girl Sprite from Gameart2d: https://www.gameart2d.com/ninja-girl—free-sprites.html The background art is from Craftpix. Get it for free from here:… Read ⇢

    Gdevelop Casual Game Development Stream Part 17 [Making A Save And Load System]
  • Gdevelop Casual Game Development Stream Part 16 [Programming Upgrade System And Some Basic Testing]

    Programming the upgrade system: 00:12 to 37:20 Some basic testing and debugging: 37:22 to [End of Video] (You can watch the video at 2x speed to save time ) Get the Ninja Girl Sprite from Gameart2d: https://www.gameart2d.com/ninja-girl—free-sprites.html The background art is from Craftpix. Get it for free from here: https://craftpix.net/freebies/free-pixel-art-street-2d-backgrounds/… Read ⇢

    Gdevelop Casual Game Development Stream Part 16 [Programming Upgrade System And Some Basic Testing]
  • Gdevelop Casual Game Development Stream Part 15 [Add A Global Back Button And Program Upgrade Scene]

    Make a global back button (A back button that can be used in any scene without having to program it or create it separately in each scene): 00:35 to 38:04 How Piskel manages duplicate frames and how to leverage that to create animations easily: 07:06 to 18:00 Make a message… Read ⇢

    Gdevelop Casual Game Development Stream Part 15 [Add A Global Back Button And Program Upgrade Scene]
  • Gdevelop Casual Game Development Stream Part 14 [Explore Ext Events, Layouts & Design Upgrade Scene]

    Figuring out external layouts: 00:19 Figuring out external events: 04:37 Looking at Gdevelop online documentation for troubleshooting: 11:45 to 15:47 Running the online Gdevelop app to explore the examples in the documentation: 13:17 to 14:54 Adding Link events: 14:55 Designing the layout of the upgrade screen: 17:10 to [End Of… Read ⇢

    Gdevelop Casual Game Development Stream Part 14 [Explore Ext Events, Layouts & Design Upgrade Scene]
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