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My first thoughts on Bloodstained: Ritual of the Night (No Spoilers)
Today I started playing Bloodstained: Ritual of the Night and this game was released this summer (2019). It took me a long while to download it as it was 8 gigabytes. And judging by the comments on Steam and elsewhere I reckon that it was a crowdfunded game. The visuals… Read β’
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My top 5 most favorite Pokemon in Pokemon Black
This is a short list of some pokemon I found cute and amazing in Pokemon Black. I played this game a few years ago so some details maybe missing. I binged it to be honest and loved every minute of it. Here is the list: Read β’
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So much confusion with game engines π€ and modern game engines lag a lot π
Hello this is just me moping over the fact that I cannot make 3d action games not because I don’t choose to but because I simply cannot since my system won’t run the game engines properly. Well, back to simple engines like Renpy. π Check out my game studio website:… Read β’
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When I have to decide what type of game to make this time
In this video I am just telling you all the choices that I have when it comes to choosing a game genre. I have been making the 3D model of my game protagonist and I have finished making it. But, now I am trying to decide what type of game… Read β’
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Action brawler comedy anime Beelzebub review – No Spoilers ^_^
Beelzebub is an action brawler anime developed by Pierrot+ studio. The manga was written by RyΕ«hei Tamura. The anime is about a first year high school student known as Oga Tatsumi. The high school he is enrolled in is an all delinquent high school and only delinquents and students with… Read β’
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Snow White with the Red Hair anime review – No Spoilers ^_^
Snow White with the Red Hair is an anime series developed by Warner Bros., Hakusensha, Showgate, The Klockworx Co. Ltd., Hakuhodo DY Media Partners, Docomo Anime Store, BS Fuji and Bones as it says in Wikipedia. I really can’t believe that so many studios worked together to make the anime adaptation. I mean, it just looks like… Read β’
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Why indie studios don’t make 3D action games | Limitations
Many times I have to face this question, “Why don’t you make games like COD or Skyrim?” They sell so well and they are so well received by the public. Well, the answer to that question is that I (and my game studio) simply cannot afford to make a 3D… Read β’
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Ease of delivery of video games | Players with data caps
In this video I am telling you how we tackled the problem of reducing the size of our game so that even users who have very expensive data or who have data caps on their connection can download and enjoy it. The number of hours the player can enjoy the… Read β’
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Separate sources for different types of devices | Porting a game has to be done by hand only
In this video I am telling you that even though modern game engines can port the same code to different platforms you will still have to make separate copies and edit the code separately to make them work properly on different types of platforms. We also did this when we… Read β’









