Figuring out external layouts: 00:19

Figuring out external events: 04:37

Looking at Gdevelop online documentation for troubleshooting: 11:45 to 15:47

Running the online Gdevelop app to explore the examples in the documentation: 13:17 to 14:54

Adding Link events: 14:55

Designing the layout of the upgrade screen: 17:10 to [End Of Video]

Get the Ninja Girl Sprite from Gameart2d: https://www.gameart2d.com/ninja-girl—free-sprites.html

The background art is from Craftpix. Get it for free from here: https://craftpix.net/freebies/free-pixel-art-street-2d-backgrounds/

Rest of the art has been made in Piskel from within Gdevelop ๐Ÿ™‚ Watch this video to learn how to do that: https://youtu.be/Go5PzcQWArg

Get the source code from here: https://github.com/ayushraj1024/SoulHunterDowntown

(Note: The source will be updated everyday till the time this tutorial series is running.)

This is a game development stream in which I am making a casual game called Soul Hunter Downtown. I am using Gdevelop to make this and while I am working on the game I will be telling you important things along the way so that you can learn to use the Gdevelop engine while watching this video. I do not speak fast or tell lots of details in one sentence so you can watch this video at higher speeds to get it done quickly. I have put some timestamps for important concepts in the description :).

Thank you for watching!

Follow this blog please ๐Ÿ™‚

Also check out my game studio website: https://redseed.cc

Leave a comment