Creating a random enemy spawning system: 07:21 to 17:03

Coordinate system in computer science: 18:45

Destroy object when outside of screen without using behaviors: 21:23

Randomly spawn a limited number of enemies at a time: 25:21 to 31:52

Create scene variables: 26:54

Add variables to objects: 34:02

Get the Ninja Girl Sprite from Gameart2d: https://www.gameart2d.com/ninja-girl—free-sprites.html

The background art is from Craftpix. Get it for free from here: https://craftpix.net/freebies/free-pixel-art-street-2d-backgrounds/

Rest of the art has been made in Piskel from within Gdevelop ๐Ÿ™‚ Watch this video to learn how to do that: https://youtu.be/Go5PzcQWArg

This is a game development stream in which I am making a casual game called Soul Hunter Downtown. I am using Gdevelop to make this and while I am working on the game I will be telling you important things along the way so that you can learn to use the Gdevelop engine while watching this video. I do not speak fast or tell lots of details in one sentence so you can watch this video at higher speeds to get it done quickly. I have put some timestamps for important concepts in the description :).

Thank you for watching!

Follow this blog please ๐Ÿ™‚

Also check out my game studio website: https://redseed.cc

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